Server Wiki Balance

HEALTHY BALANCING

The team at Venris recognizes that Ragnarok Online is a pretty old game. In the last two decades, MMORPGs have evolved to include new quality of life changes, improvements to technology, and varying progression systems to reward players. The game has combatted this by adding new episodic content and reworking the entire game through the latest version. At Venris, we believe that Pre-Renewal gameplay is the truest to the original Ragnarok Online, but we also understand that the gameplay is outdated, making the balancing we discuss and apply is very essential for the game continuity.


Custom Items (Container) Wiki Balance

WanderLust Gacha Box

Daikokuten Gacha Box

Cute Special Pet Eggs

Sealed Card Album

Expedition License Guide


Balanced Change List Balance

There have been some important changes to the game that will make your gaming experience closer to today's gaming experience. Our position is that playing what you want to play should be fun. Our goal is to achieve that there will no special Jobs or Invincible Combos or old school abusive system that is generally known in the general gameplay of Ragnarok Online due to the outdated mechanism and system.

General

  • Skill Delay: Skill Delay is a common abusable thing in old MMORPG game including ragnarok online, because of that, in Venris Ragnarok, we set all skill to have a default Delay by 0,15 Second. which is rational to the movement of human fingers speed. Remember that this adjustment will feel like no change at all as long as you are not cheating. If you experience NDL code force close even when you are not using macro spam skill, you can contact our team for further discussion

Job Skill Changes

  • Super Novice:- Max HP when reaching level 99 will raise by 3500. (default is 2000)

  • Dancer:- Scream Skill Effect -15%. - Forget Me Not Skill Effect -15%. - Service For You Skill Effect -15%.

  • Bard:- FrostJoke Skill Effect -15%. - Assassin Cross Sunset Skill Effect -15%. - Poem of Bragi Skill Effect -8%.

  • Notes: The balancing of Songs skills only affects the initial bonus given by the skill. it doesn't affect the bonus added by your stats (example Dex and Int for Bragi's Poem). In conclusion, you might not notice the difference in skill delay because initially this is only to fight macro user

  • Paladin:- Gospel Skill Effect -30%

  • Sniper:- Falcon Assault 0,4 Sec Fixed Delay

  • Lord Knight:- Spiral Pierce with Swords is Enabled.

  • Stalker:- Stalker Full Strip LV5 Chance +5% (from 15% to 20%)

Droprate Changes

  • Base Drop Rate configuration Cap : All monster maximum drop rate to 60% (base). for example even if drops will drop jellopy 75% rate, and Venris is 2x drop rate, drops will still have 60% drop rate of Jellopy. we advised you to use @monsterinfo or @mi to check the actual drop rate of items from a specific monster
  • VIP and Bubble gum will still work. for example if a drop rate is 40% and you use bubble gum, you will still get 80% drop rate

Price Changes

  • Khukri: Sell Price from 120000 to 60000

  • Drifter: Sell Price from 40000 to 20000

  • Thunder P: Sell Price from 38000 to 23000

  • Stiletto: Sell Price from 9750 to 6500

  • Flail: Sell Price from 8000 to 3000

  • Undershirt: Sell Price from 10000 to 7500

  • Ragamuffin Manteau: Sell Price from 28000 to 20000

  • Witherless Rose: Sell Price from 27500 to 20000

  • Blue Potion: Sell Price from 2500 to 1000

  • Rough Wind: Sell Price from 1500 to 750

  • Mystic Frozen: Sell Price from 1500 to 750

  • Flame Heart: Sell Price from 1500 to 750

  • Great Nature: Sell Price from 1500 to 750

  • Wind of Verdure: Sell Price from 500 to 250

  • Crystal Blue: Sell Price from 500 to 250

  • Red Blood: Sell Price from 500 to 250

  • Green Live: Sell Price from 500 to 250

  • Yggdrasil Leaf: Sell Price from 2000 to 1000

  • Star Crumb: Sell Price from 2250 to 1125

  • 1 Carat Diamond: Sell Price from 5000 to 2500

  • Topaz: Sell Price from 3000 to 1500

  • Diamond Ring: Sell Price from 22500 to 17500

  • Gold Ring: Sell Price from 15000 to 12500

  • Rapier[2]: Sell Price from 5000 to 3000

  • Staff [2]: Sell Price from 4700 to 3000

  • Great Bow [2]: Sell Price from 5000 to 3000

  • Dirk [2]: Sell Price from 4000 to 3000

  • Crimson Bolt [1]: Sell Price from 10000 to 3000

  • Harpy Talon: Sell Price from 605 to 405

  • Little Evil Wings: Sell Price from 1000 to 750

  • Dragon Tail: Sell Price from 600 to 400

  • Dragon Skin: Sell Price from 512 to 412

Thief Skill Changes

  • Double Attack: Chance to activate increased from 5% per skill level to 7% chance per skill level. Commens: Thiefs are a little slower than some other classes in terms of leveling. The higher output of Double Attack not only helps with Thief leveling but also carries forward into Assassin and Rogue to provide some boosts to specific builds that were needed.

  • Envenom: Now costs 8 SP to cast. Instead of adding attack, the skill now does 100% + 15% Per Skill Level ATK against an enemy, providing much better scaling with gear. Developer Notes: Envenom, when used with the new poison status changes, is fairly valuable as a Theif skill. However, the SP cost was too large of a barrier to use the skill often enough to see good results. Therefore, the SP cost was reduced marginally and damage was made to scale better with gear.

Assassin Skill Changes

  • Right / Left Hand Mastery: Right Hand Mastery and Left Hand Mastery ATK damage is now increased by 20% for all ranks. Commens: Auto-attacks were not keeping up in DPS with other skill-centric builds. Therefore, adjustments to auto-attacks were necessary to keep parity between some builds.

  • Venom Dust: Requires 2 Venom Canines instead of 1 Red Gemstone.

  • Venom Splasher: Detonation time reduced (Level 10 detonation time is 6 seconds now). Also removed the 75% HP requirement of the skill and Red Gemstone requirement. Commens: Poison is a key component of an Assassin's utility. However, it was rarely used due to poison not really being too detrimental. Therefore, poison has been modified to be more dangerous and the removal of a reagent for Venom Splasher gives viability to Assassin pure poison builds. The HP requirement removal and lower detonation time puts this skill more on par with other classes' "Finisher Skills".

  • Enchant Poison: Duration increased to 5 minutes at maximum rank. Also, proc chance for poisoning the target increased to 10% at maximum level. Commens: Again, poison is a central part of the Assassin class and this skill further helps provide support around poison builds.

  • Katar Mastery: Now grants +4 ATK and 5% CRIT if fully mastered to Rank 10 (Katar's double CRIT rate and this is effectively a 10% CRIT increase at rank 10). Commens: While poison is now viable through other changes, additional support for CRIT-based Assassins was needed as well. The improvements made to this mastery skill help level the CRIT Assassin with other builds.

Rogue Skill Changes

  • Strip Weapon: When successfully used on monsters, reduces their attack by 40%, up from 25%. Commens: Strip skills have very limited use out of PVP/GVG situations. These changes along with plans to add additional content to the server will greatly improve utility of the skill in PVE settings.

  • Strip Shield: When successfully used on monsters, reduces their hard defense by 30%, up from 15%. Commens: Strip skills have very limited use out of PVP/GVG situations. These changes along with plans to add additional content to the server will greatly improve utility of the skill in PVE settings.

  • Strip Armor: When successfully used on monsters, reduces their VIT (soft defense) by 70%, up from 40%. Commens: Strip skills have very limited use out of PVP/GVG situations. These changes along with plans to add additional content to the server will greatly improve utility of the skill in PVE settings.

  • Strip Helm: When successfully used on monsters, reduces their INT by 30% and MDEF by 20%. The old skill reduced INT by 40% (this change has a much more detrimental effect on high MDEF monsters). Commens: Strip skills have very limited use out of PVP/GVG situations. These changes along with plans to add additional content to the server will greatly improve utility of the skill in PVE settings.

  • Sword Mastery: Each level of Sword Mastery grants the Rogue double attack with swords equal to a 7% chance per skill level of Sword Mastery, assuming the Rogue has the equivalent level of Double Attack learned. Commens: Allows for a new meta without reliance on the Sidewinder card by allowing swords to have double attack ability.

  • Back Stab: Allows the player to cast this skill from 3 cells away and close the gap between an enemy and the Rogue by causing the Rogue to "jump" behind the enemy and doing the Back Stab attack. The cast delay is now 3.4 Sec - 0.1 Sec Per skill level. Commens: Redesigned to be an easier to use gap closing skill. Future development may add a toggle to revert back to the original function of this skill at the user's choice.

  • Preserve: Notably, this skill is a Transcendent Class skill that has been provided to Rogues early. This is to assist with Plagiarism builds to make them more enjoyable and streamlined without heavy constant reliance on other players to supply the skills needed to maintain the skill. Requires Level 10 Plagiarism and 1 free skill point to learn.

Super Novice Changes

  • HP Changes: Super Novices will now receive bonus HP at every 10 level increments starting at level 40. They are additive as follows:

    • Level 40: +100 HP
    • Level 50: +150 HP
    • Level 60: +200 HP
    • Level 70: +250 HP
    • Level 80: +300 HP
    • Level 90: +400 HP
    • Level 99: +1,000 HP

  • SP Changes: Super Novices will now receive an additional +10 SP at every 10 base levels starting at level 20 and will get a special +30 SP bonus at Level 99.

Other Changes

  • Etc 1: text.